Adding mouthbag onto the mesh

Hello,

I am currently using a blendshape to make the head into the targeted geo and it works really well.

I am wondering how to go about the mouthbag. Is it possible to wrap the mouthbag of one model to another?? If this works like the head, I could just add a blendshape deformer and the mouth would probably be at the correct position on the new head and I could still control the rig. Or how would I go about doing this?

Hello Victor,

We have two nodes that can transfer the mouth bag from one model to another. The first one is the MixGeom node which takes a selected polygon from one geometry and mixes it with the other. You can find out more from our documentation: https://docs.r3ds.com/Wrap/Nodes/MixGeom/MixGeom.html

Also, we have the Replace node which works the same as the MixGeom node but also smoothes the borders. Please find out more here: https://docs.r3ds.com/Wrap/Nodes/Replace/Replace.html