Is there a way to display more than the input mesh when actively using the SelectPolygons node? Given the primary purpose of this node is to exclude faces from a wrap it seems like it should be possible to interactively see which faces should be selected and which not. So far as I can tell it’s instead necessary to go to the 3D viewport, then try to remember! Furthermore, hiding selected faces in the Visual Editor does not hide them in the 3D view (which would at least maybe be a workaround). Am I missing something? Is there another node I need to use for this?