Very new to the program, so please forgive if this is a well worn topic (only found one post when I searched for “bit depth” though). ![]()
So, a little confused about what can and can’t be done in terms of texture bit depth.
The help docs for the SaveImage nodes states “Only 32-bit per channel images are supported”. However, I’ve input a 16-bit PNG and saved out an 8-bit TIF via this node (before I read the docs!), so I’m not sure what to make of this.
Furthermore, when I went to test with a 32-bit TIF to see if it would pass thru, my node graph wouldn’t accept it and showed a hazard triangle next to each node.
So, can anyone clarify what can and can’t be done, and if there is a workflow that can retain at least 16-bit data? There don’t seem to be any bit depth options in any of the image related nodes. Is it possible to output anything except an 8-bit image at the moment?