Texture Not Working

Hi

I’m not sure if this is a bug or if I’ve missed something. I followed a video on YouTube, so I’m pretty sure I’ve done it right. I’m using the software at university, so they’re the license owners. I’m currently using Wrap 2021.11.3, so I’m not sure if it’s a common problem with that version. But basically, I add a LoadImage node, load in the texture, which is a JPEG, and then link that to the Geometry node (my head mesh). However, nothing shows. The texture displays in the Viewport2D, but not on the mesh. Any ideas?

Thanks

Also, the UVs aren’t working. After I’ve relaxed a projection and the new mesh is all ready, I export it out and load it into Maya, and the UV Editor is empty. o_O

I think I may have figured out the problem. Looks like ZBrush destroyed the UVs on the base mesh, so that’s why the texture wasn’t showing and why my head mesh didn’t receive a UV afterwards. :-[