I’m transfering shapes and textures from Daz Genesis 8 to the New Genesis 9. When running the texture transfer node, my first figure worked fine, I converted my G8 donor into an all in one texture set with 8k maps, and when the wrap was done the maps went into the texture transfer node with one map per corresponding UV. Every other attempt now has bundled all the textures together in one UV map with all the images meshed together and with what triangle holes in them. What am I now doing wrong that I wasnt before?