Wrapping heads is easy, but what about eyes?

Hi,

I used to spend hours fitting basemeshes in Zbrush now Wrap does it all for me. :slight_smile: Most of the time after wrapping is spent on fitting eyes. They consist of many parts and each of them has to align perfectly for a realistic look.

I’ve wrapped eyelashes with succes, but no eyeballs, tears…

Since those maintain a position relative to the head in the basemesh, I’m wondering if this feature can be implemented in Wrap? To be able to identify eyes, eyelashes and maybe even teeth as simply “followers” would be awesome and again, time-saving!

What is your experience? Have you got a technique? Please share :slight_smile:

All the best!

Mark

I want to buy this program but I need to be able to make closed eyes from open eyes, I would need this feature in the next week (max 2 weeks).
could there be something in this time frame, if so I will buy the program strait away :slight_smile:

I only need to close the eyelids, eyelashes and other things will not be a problem for me as I can do this separately later.

Greetings Patrick

Hello! You are right! There are several problems with eyes for now. From my experience I would suggest to do that using about 6 control points per eye and setting Initial density to something like 0.1 - 0.5. In current implementation it also depends on how dense is the topology on the basemesh.

That would be great if you could provide me with a piece of the scan and the basemesh containing the eye so that i could test it myself and come up with some solution

Hi Andrew,

I have send you a private message :wink:

Greetings Patrick

Hi Andrew,

did you read my private message?

Greetings Patrick

Hello Patrick,

I’m so sorry for late response! We are super busy with upcoming release. I have just sent you a PM and looking forward for your reply!